AI Insights · Timothy · April 2024
Top 5 Slime Games on Android in Central America in Q1 2024
Discover the performance trends of the top 5 slime games on the Android platform in Central America during the first quarter of 2024, with insights into downloads, revenue, and active users.
In Q1 2024, the top 5 slime games on the Android platform in Central America exhibited diverse performance trends. Here, we break down their weekly downloads, revenue, and active user metrics.
My Talking Slimy: Cat Friends from Pixeland OU showed a steady revenue stream, peaking at around $1.1K in early January and gradually declining to approximately $975 by the end of March. Weekly downloads fluctuated, starting at 9.8K in the first week of January, dipping to 4K in mid-March, and rebounding to 7.6K by the end of the quarter. The app maintained a relatively stable active user base, closing Q1 with 26.7K weekly active users.
Bruno - My Super Slime Pet from Dramaton experienced a significant increase in weekly downloads, starting at 21K in early January and peaking at 56K in early March. The app's weekly revenue saw a gradual rise, reaching $71 by the end of March. Active users surged, beginning at 153K and climbing to 261K by the quarter's end.
Super Slime - Black Hole Game by Supercent, Inc. had a remarkable growth in downloads, especially in February, with a peak of 79K in the week of February 19. Revenue showed a modest increase, reaching $43 in mid-March. The active user count also saw substantial growth, hitting 167K by the end of March.
World of Slime Simulator Games from Tech Consolidated Inc. had minimal revenue, with a peak of $53 in mid-March. The app's active user base declined steadily, starting at 347 in early January and ending at 237 by the end of the quarter.
Slime Games for Teens by Kids Food Games Inc. showed minimal activity, with only a single revenue entry of $22 in the last week of March and no significant download or active user data for the quarter.
For more detailed insights and trends, visit Sensor Tower.